using UnityEngine;
using System.Collections;

[System.Serializable]
public class game_data : MonoBehaviour{
	
	public float 	Player_Attack_Damage;
	public float 	Player_Attack_Speed;
	public float 	Player_Attack_Range;
	public float 	Player_Movement_Speed;
	public float 	Player_Rooting_Range;
	public float	Player_Dash_Cost;
	public float 	Player_Dash_Damage;
	public float 	Player_Dash_Point_Maximum;
	public float 	Player_Dash_Point_Regeneration;
	public int		Player_Gold;
	
	public float	Protected_Object_MaxHP;
	public float	Protected_Object_Defense;
	public float	Protected_Object_HP_Regeneration;
	
	public float 	Monster_Level;
	
	public float 	KnockbackForce;
	public int 		Wolf_Level;
	
}
